AI Insights · Timothy · October 2022
Top 5 Space Games on Android in Brazil Q3 2022
Explore the performance of the top 5 space games on Android in Brazil for Q3 2022, based on downloads, revenue, and active users.
In Q3 2022, the performance of the top 5 space games on Android in Brazil showed diverse trends in downloads, revenue, and active users, according to Sensor Tower data.
Find the Alien saw a notable decline in weekly downloads, starting from approximately 90.7K at the end of June and dropping to about 41.3K by the end of September. Active users followed a similar downward trend, decreasing from around 249.6K to 126.8K over the same period. Revenue remained negligible throughout the quarter, with a slight increase to $1 in the final week of September.
Solar Smash experienced a significant rise in weekly downloads, peaking at around 114.5K in early September before settling at 77K by the end of the month. Weekly revenue also saw an upward trajectory, starting at $8 and reaching a high of $86 in the first week of September. Active users peaked impressively at approximately 717.3K in early September, before ending the quarter at around 661.9K.
Space shooter - Galaxy attack maintained a consistent performance in weekly downloads, fluctuating between 40.2K and 58.2K throughout the quarter. The game also saw a steady increase in active users, growing from around 270.9K to 329.3K. Weekly revenue peaked at approximately $2.7K in mid-August, with a slight decline towards the end of the quarter.
Catch the Alien: Find Impostor, a relatively new entrant, had varying weekly downloads, starting from about 50.8K in early July and dropping to around 19.8K by early September, before rising again to 41.5K by the end of the month. The game saw a consistent increase in active users, peaking at around 134.9K in the last week of September. Weekly revenue was minimal, with only a few dollars generated throughout the quarter.
Galaxy Attack: Shooting Game demonstrated stable weekly downloads, starting at approximately 29.1K in late June and increasing to around 38.4K by the end of September. Active users showed a gradual rise from 215.5K to 231.4K. Weekly revenue saw fluctuations, peaking at about $4K in late June and then stabilizing around $2.4K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.